Sunday, 7 August 2011

Harry Potter and the Deathly Hallows, Part 1


Full Review

Harry_Potter-Deathly_Hallows-Part1-1Alright, so it is known that adapting a book into a movie can make for enough difference for fanatics to complain that it is not faithful to the original. When it is Harry Potter that you are porting from a book to a game experience, there have always been complaints from fans, and the latest does not seem to be much of an exception. This game review of Harry Potter and the Deathly Hallows Part 1 is based off time spent with the Xbox 360 version.

While "Harry Potter and the Deathly Hallows" was a single book, publishers of the movie and game adaptation have decided to split it into two parts. The first part of the movie releases tomorrow, the game was released on November 16 (Tuesday). The game is targeted at the PC, and also game consoles (Microsoft Xbox 360, Sony PlayStation 3 and Nintendo Wii/DS). The latest game in the Harry Potter franchise of video games, it has been developed by EA Bright Light Studios and is constructed in the vein of a third-person shooter.
Opening Comments
As a series, the Harry Potter video games have seen plenty of ups and downs, but Harry Potter and the Deathly Hallows Part 1 may be the lowest point yet. Unsightly glitches, tedious gameplay, and a carelessly abridged narrative are just a few of the problems that make this game little more than a weak cash-in on the forthcoming film.

In theory, making a Harry Potter game shouldn't be difficult. With the magical world and gripping story already crafted by J. K. Rowling's novels and the adapted films, all that's really left for a video game developer to do is essentially fill in the blanks. Whether that means recreating the Hogwarts experience piece-by-piece or taking a creative leap like LEGO Harry Potter, I can't imagine that it's anywhere near as hard as scripting an original property from scratch. Unfortunately, Harry Potter and the Deathly Hallows is a new low for cash-in titles timed at upcoming holiday blockbuster schedules. From start to finish, the results are absolutely dreadful.

While I'd like to say that enjoying Deathly Hallows depends on the kind of Harry Potter fan you are, that's simply not the case. Even if you only partake in the film releases and genuinely don't know how the story ends, the first half of Deathly Hallows' engrossing narrative feels haphazardly edited within the actual game. Several cut-scenes are heavily rushed, smashing plot points together without giving them space to flow or develop. Major turns in the story are either glossed over with hurried dialogue, or in some cases, completely ignored. It's more than the game missing important minor characters from the source material -- at the very least, Deathly Hallows would've benefited from some smartly altered exposition. Here, there's only the barest skeleton of a story.


While the environments are mostly faithful to the set design of the movies, several areas are often recycled with various levels and side-quests that have nothing to do with the story.


Gameplay and Combat
Even worse is the gameplay, which I can only describe as a tedious, glitch-ridden mess. Rather than the usual Harry Potter method of puzzles and mini-games, Deathly Hallows is focused on combat, as several levels are structured around battling legions of Death Eaters and corrupt wizards. Although the action-oriented focus initially looks like a breath of fresh air for the series, it's hampered by noticeable glitches and lazy design. Non-player characters will frequently walk though solid objects (and not as a result of Apparition), various invisible walls will block what look like open paths, and sometimes the enemy A.I. will blatantly fail to see you unless you cross a certain trigger point on the map.

Moreover, the combat is extremely repetitive, despite the wide amount of spells that the game unlocks as Harry levels up through the cookie-cutter missions. Every encounter boils down to spamming the Stunning Spell while ducking behind cover -- and even that becomes a chore early on in the game. When Deathly Hallows gets really glitchy, A.I. partners Ron and Hermione will attack enemies they can't even see on the map, blasting "Expulso" spells at the side of a building. Stealth missions with the Invisibility Cloak aren't much better, as the lack of a proper camera makes it nigh impossible to move around dangerous areas without being spotted. Poor controls make it difficult to dodge foes, and the inability to anticipate erratic random movements of unseen bystanders is counter-intuitive.


As made evident by Deathly Hallows' visuals, the game could’ve used a lot more polish. Bland, static environments are riddled with invisible walls and poorly designed layouts that will cause various mid-combat hiccups in NPC behavior.


The 'Kinect' Experience
Harry Potter and the Deathly Hallows: Part 1 also comes with a handful of single-player and two-player Kinect missions, each of which are little more than on-rails shooting galleries pasted over environments from the main campaign. Each mission restricts you to two offensive spells and the Shield Charm, although the Kinect will often misread your hand gestures, no matter how wide and deliberate they are. Eventually, you'll give up trying to cast anything but the Stunning Spell and Disarming Charm, and the repetitive motions of spamming the same attacks will destroy the muscles in your arms. Personally, I consider myself a gamer in very decent shape and my forearm went numb after just the third Kinect level. It's simply not fun -- mimicking repetitive spell motions legitimately hurts, and joining up with a second player doesn't do very much to relieve the amount of spell casting needed to survive each level, let alone achieve a high score.


Support for the 'Kinect Sensor' on the Xbox 360 console did sound like a good thing. That was until the way it was implemented with repetitive actions took away all the fun.

The game is already available for purchase at stores in India, such as NextWorld.in. Note that the PC version is priced a lot lower, at Rs. 999 as against Rs. 2,499 for the game console version. To view the Xbox 360 variant's front box-art for the "Harry Potter and the Deathly Hallows: Part 1" game, click here. To view more screenshots and images captured from gameplay, scroll through the gallery visible at the top of this review (to the right of the Summary).

Bottom Line

Obvious, noticeable glitches are evident throughout the game. Shallow side-quests are used to artificially lengthen the sparse, edited narrative. Gameplay really could've benefited from a heads-up display. Recycled soundtrack is incredibly overbearing in certain levels. Playing Kinect missions can physically hurt due to necessary repetitive motions.

To put it bluntly, I’m not a developer, and if I’m able to easily point out loads of programming errors and A.I. glitches, it's obvious that Deathly Hallows needed more time in production and a heavy amount of polish. Being able to see so many obvious errors in what's supposed to be a finished product is particularly disturbing, as this isn't even EA Bright Light's first time with the series. If you're looking for a decent adapted Harry Potter experience, try any of the movies, LEGO Harry Potter: Years 1-4, or the Order of the Phoenix game. It doesn't matter if you're a hard-core or casual fan: there's no magic to be seen here.

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